![elvenar gem factory elvenar gem factory](https://de.wiki.elvenar.com/images/3/3f/Elves_FactoryStone_22.png)
This will reflect on your coins and supplies production, so instead of the 279 supplies the level 7 workshop produced, it will now produce 290 supplies. So instead of the initial 125% of culture bonus, the city now has 130%. You can only create Enchantments if you have an available slot, otherwise you will have to wait until the first Enchantment is completed.You can always finish the Enchantment creation process instantly by paying Premium or shorten it with Time Booster Instants.īy looking at the example above you will see that after using the Ensorcelled Endowment the total culture bonus increased directly 5%. You are then shown the Enchantment creation progress which tells you how long the Enchantment will take to be produced. To start creating Enchantments, open your Magic Academy and click the "create" button on the Enchantment you want to produce. (Note: you need to be in Chapter 3 or higher to open the Spire.) Teleport Building is available exclusively from the Spire of Eternity, from the 4th Encounter onwards or in Mystery Chests. Teleported buildings can be placed back in your city at any time or even be Disenchanted. Main Hall or Trader), Ancient Wonders, Expiring Buildings, or Limited Buildings (e.g. The Enchantment can be used for many building types, but not on buildings that are currently in construction, or that cannot be sold normally (e.g. Every building teleported uses one Enchantment. This Enchantment allows you to move (teleport) buildings out of your city and into your Summonings in the Inventory. They can be won in major Events and crafted in the Magic Academy. This Enchantment allows you to "feed" your Evolving Buildings to give them additional effects for a certain length of time. It is available at the end of Chapter III, as soon as you unlock the Magical Inspirations technology and it is automatically cast on the Knowledge Point Bar. You can only use one Enchantment at a time. So you won't lose Knowledge Points even if you are away for more than 10 hours. This Enchantment increases the limit of Knowledge Points that can be gained during your absence. It is available at the end of Chapter III, as soon as you unlock the Magical Inspirations technology and it can be cast on Manufactories. This Enchantment does not work on Guest Race Manufactories
![elvenar gem factory elvenar gem factory](https://i.pinimg.com/originals/66/41/ba/6641baffbda61740eb0a6db450426120.png)
You can use more than one Enchantment per Manufactory and by doing so you will multiply its effect duration. By enchanting Manufactories, you can increase the existing Relic Boosts or enable non boosted Manufactories to produce on a magical level. This type of Enchantment extracts the magical power of your Relics to directly boost the production of a Manufactory. The Enchantment will only be effective if your Basic Cultural Bonus is at least 125% It is available at the end of Chapter I, as soon as you build the Magic Academy and it can be cast on Cultural Buildings. It is available for you at the end of Chapter I, as soon as you build the Magic Academy and it can be cast on Workshops.Īn Enchantment for every dear Elvenarian! It allows you to enchant your Cultural Buildings so that, when they receive Neighborly Help, your total Culture Bonus will increase directly 5%. All of your precious Supplies will then be produced with magical efficiency. This type of Enchantment allows you to use the ancient power of your Relics to boost Workshops. Hint: Enchantments require the use of Relics of non-boosted, non-sentient Goods, so to be able to create them you will also need to gain the corresponding Relics.